So I tried downloading Fist of the North Star demo on PSN. After I chose Download in Background, it put me back to the cart list with the option to download that same game still available.
Baffled, I thought the initial download request didn't work so I chose to download it again. Still the same, so I quit PSN Store and looked at my download queue.
What the flying fuck is this? There's an option to pause a download but no option to delete it as far as I can see.
EDIT: Ok, turns out "Cancel" aborts the download, and not cancel as in exit from the options menu.
Sunday, February 13, 2011
What is a Mac? *throws glass* A miserable little pile of secrets!
To this day, I don't think she got the reference.
So I wonder, will I ever meet a girl gamer who understands me? But enough talk, have at you!
So I wonder, will I ever meet a girl gamer who understands me? But enough talk, have at you!
Friday, February 11, 2011
Dependency Hell
Last login: Fri Feb 11 01:20:48 on ttys000mac:~ user$ sudo port install libusb-devel +universal---> Computing dependencies for libusb-devel---> Dependencies to be installed: autoconf help2man gettext expat libiconv gperf ncurses ncursesw p5-locale-gettext perl5 perl5.8 m4 automake git-core curl curl-ca-bundle libidn openssl zlib pkgconfig p5-error python27 bzip2 db46 gdbm readline sqlite3 rsync popt libtool
You need all this shit just to get a usb library working? Opeen Soooouuuuuurce!!!!
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| Its like I'm really in Linux! |
Tuesday, February 8, 2011
AssetBooruCh
Somewhere along the way we discussed the need to better organize our 3d models, reference images, concept sketches, fonts, music, and sound effects in the office.
This reminded me of ResourceSpace. I tried it out on a local dev test site.
I have to say, its meant by default for graphic design, web design and those areas. Properties like Country or Camera Model are useless to textures, while you need more information for 3d models, such as polygon count.
I set out planning a different digital asset management tool that would work for us.
Meanwhile, people in the ResourceSpace Google groups explained that thankfully you can add new resource types and change properties of existing ones. Seems like I may use ResourceSpace after all.
However, my plans started diverting from ResourceSpace and I really thought I should look into it more:
This reminded me of ResourceSpace. I tried it out on a local dev test site.
I have to say, its meant by default for graphic design, web design and those areas. Properties like Country or Camera Model are useless to textures, while you need more information for 3d models, such as polygon count.
I set out planning a different digital asset management tool that would work for us.
Meanwhile, people in the ResourceSpace Google groups explained that thankfully you can add new resource types and change properties of existing ones. Seems like I may use ResourceSpace after all.
However, my plans started diverting from ResourceSpace and I really thought I should look into it more:
- Upload any kind of file. Plugins are made to handle a specific asset type, like images, 3d models, textures, fonts, etc. 3d models show interactive thumbnails, videos have streaming flash video previews, and fonts can be previewed interactively (edit the text that is displaying the font).
- Danbooru-style tag-based organization. Assets are tagged and a sophisticated search system can be used to search assets based on its tags and properties.
- Imageboard based commenting system. Comments can be quoted, replied upon, with images and links properly parsed.
- Voting system. Assets can be rated from 0 to 5. Using the search system mentioned above, its easy to find popularity trends of certain assets. Comments can be voted up or down. Upvoted comments appear at the top while downvoted comments are hidden by default.
- AJAX. Most user operations do not require reloading the page. Search result pages are loaded without needing to refresh the page, similar to Google Images. Inputting values for tags give suggestions based on the word currently being typed.
- History graphs. Show history graphs of changing values like number of times an asset was viewed, average rating of an asset, number of comments to an asset, etc.
- Bookmark search results or subscribe to them as RSS feeds so you can be notified of any changes.
I shall therefore call it AssetBooruCh, and I'm looking at releasing it as an open source project.
Sunday, January 30, 2011
I am not your mom
Jan 30 17:49:32 <Tayfe> AnomalusUndrdog: mom, maybe i found the problem...
Jan 30 17:49:51 <AnomalusUndrdog> I am not your mom
Jan 30 17:50:03 <VILE> lol
Jan 30 17:51:04 <Tayfe> AnomalusUndrdog: mom - one moment pls^^
Jan 30 17:51:19 <AnomalusUndrdog> I am not even female
Jan 30 17:51:36 <Tayfe> AnomalusUndrdog: maybe it's a problem that i use the same code on the car, too?
Oh IRC chat, you so crazy.
Join in the fun: #unity3d in freenode.
In other news, from the same IRC chat, I just learned about partial classes. A way to split your class definition into separate files, which is what I did back in C++ Torque days as my classes get to be too big. In most situations, this is doing it wrong, because classes getting big is a sign that I'm putting too much functionality in one place and I should separate distinct functionalities into separate classes in the first place.
Saturday, November 6, 2010
I'm not dead yet
Sorry for the lack of posts lately. Long story short, I decided to get a full-time job in game development so my personal projects are shelved for the time being.
The company I work in, Dreamlords Digital, decided to use my test game, Zombie Fields, as an actual commercial game. So now I'm working on porting it to the iPhone and adding lots of polish.
A few, old, work-in-progress screenshots:
I'm actually grateful that the company I now work for allows me a lot of creative freedom.
The company I work in, Dreamlords Digital, decided to use my test game, Zombie Fields, as an actual commercial game. So now I'm working on porting it to the iPhone and adding lots of polish.
A few, old, work-in-progress screenshots:
I'm actually grateful that the company I now work for allows me a lot of creative freedom.
Sunday, August 8, 2010
Death Zone Zero: Sign 3d Model
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