Thursday, March 6, 2008

More Quong


The only significant changes I've made to the Quong keyboard demo is that:
  • it displays a bitmap of the on-screen keyboard in the lower screen
  • it now displays non-monospaced text (not shown in image), but its incomplete (no word-wrap yet).

Tuesday, February 26, 2008

More Quong DS Development

I've made a small demo for the hex keyboard, the problem is I haven't gotten around to how to render the keyboard graphics yet. Should I use a large bitmap? That wouldn't make it reconfigurable. Should I use the hardware-accelerated sprites display? If only there were more up-to-date documentations and tutorials for libnds.

If anyone wants the .nds file, post a comment and I'll host it somewhere.

Friday, February 22, 2008

Quong, and the ever elusive ideal firearm weapon for the gunner


Look at that. Look at that weird beehive looking... thing, which most of you will probably not bother looking at anyway. Its the quong hex keyboard layout but modified a bit 'cause I felt like it. I've been making up the code to make a hex keyboard in the Nintendo DS. Soon enough, I was outlaying a simple GUI library for it. That pic's just the concept layout though.

Ultimately, I want to make a homebrew app for the DS that's similar to Tiddlywiki: some sort of guerrilla wiki for the DS.

Moving on, I was about to make animations for the gunner soldier when I realized he doesn't have the props. So I've been making new concepts for fictional guns/rifles (which I will not show yet). So much reference images I've downloaded from the Web, and yet its still pretty hard to be creative when you're lazy, and prefer to spend the weekend fapping to porn instead, which means I'm not finished yet.

Tuesday, February 12, 2008

wrist rot problem

See, this is the problem.

Its like you take a piece of paper, roll it to a tube, then twist it. It'll lose volume and shape. I need to make a way to have a wrist bone that will deform the mesh properly. I've looked over Mancandy and it uses an approach I never saw before. I'll try it in the weekend.

Wednesday, February 6, 2008

Monday, 4 February 2008 20:16:25 PHT

Got sick. Hadn't done much. I was also trying out homebrew dev on a Nintendo DS.

Tuesday, January 29, 2008

Sunday, 27 January 2008 23:38:35 PHT

I hadn't expected painting textures would take so much time. Two days and this is the only thing I made. Still not used to it. Nevertheless, its good that I've made something close to average quality considering its been a long time (2+ years?) since I did CG.



In other news: ಠ_ಠ

Tuesday, January 22, 2008

Monday, 21 January 2008 21:19:33 PHT

Not much work was done.



I spent the Saturday buying a new 400 GB hard drive (which has practically only 372.61 GB of space). It turned out to be a Western Digital Caviar SE.

The only problem was that the store had no stock of SATA data cables, so it took me quite a while scouring shops for one. I got one for PHP 30.00 (roughly USD 0.75).

Then I tested the new hard drive for defects, reorganized my files, made some DVD backups, and that was it. The weekend was over before I noticed.




Changed the inner shirt's color. I think this one suits him better. His color scheme should be monotonous and unextravagant.

I realized I made the mistake of giving tiny objects (the belt buckles) more UV texture space, which was practically useless since they're only a few pixels big compared to the other parts of the gunner 3d model.

Even the head's UV texture is using up too much space. The glove's texture is the one that needs more space, so maybe next time I'll readjust the UVs.



In other news, a man's family was involuntarily abducted by 14th century feudal Japanese assassins. He is currently seeking ways to finance a rescue operation.