Wednesday, March 12, 2008

Quong Development

I'm working on the proper moving of text cursor  for the non-monospaced text. It's turning out to be more and more difficult the more I code it.

Thursday, March 6, 2008

More Quong


The only significant changes I've made to the Quong keyboard demo is that:
  • it displays a bitmap of the on-screen keyboard in the lower screen
  • it now displays non-monospaced text (not shown in image), but its incomplete (no word-wrap yet).

Tuesday, February 26, 2008

More Quong DS Development

I've made a small demo for the hex keyboard, the problem is I haven't gotten around to how to render the keyboard graphics yet. Should I use a large bitmap? That wouldn't make it reconfigurable. Should I use the hardware-accelerated sprites display? If only there were more up-to-date documentations and tutorials for libnds.

If anyone wants the .nds file, post a comment and I'll host it somewhere.

Friday, February 22, 2008

Quong, and the ever elusive ideal firearm weapon for the gunner


Look at that. Look at that weird beehive looking... thing, which most of you will probably not bother looking at anyway. Its the quong hex keyboard layout but modified a bit 'cause I felt like it. I've been making up the code to make a hex keyboard in the Nintendo DS. Soon enough, I was outlaying a simple GUI library for it. That pic's just the concept layout though.

Ultimately, I want to make a homebrew app for the DS that's similar to Tiddlywiki: some sort of guerrilla wiki for the DS.

Moving on, I was about to make animations for the gunner soldier when I realized he doesn't have the props. So I've been making new concepts for fictional guns/rifles (which I will not show yet). So much reference images I've downloaded from the Web, and yet its still pretty hard to be creative when you're lazy, and prefer to spend the weekend fapping to porn instead, which means I'm not finished yet.

Tuesday, February 12, 2008

wrist rot problem

See, this is the problem.

Its like you take a piece of paper, roll it to a tube, then twist it. It'll lose volume and shape. I need to make a way to have a wrist bone that will deform the mesh properly. I've looked over Mancandy and it uses an approach I never saw before. I'll try it in the weekend.

Wednesday, February 6, 2008

Monday, 4 February 2008 20:16:25 PHT

Got sick. Hadn't done much. I was also trying out homebrew dev on a Nintendo DS.

Tuesday, January 29, 2008

Sunday, 27 January 2008 23:38:35 PHT

I hadn't expected painting textures would take so much time. Two days and this is the only thing I made. Still not used to it. Nevertheless, its good that I've made something close to average quality considering its been a long time (2+ years?) since I did CG.



In other news: ಠ_ಠ