Wednesday, April 9, 2008

QUONG now hosted in sharesource.org

Its now in http://sharesource.org/project/blarghtexteditor/
QUONGKeyboardDS or BLARGH Text Editor, is a Nintendo DS homebrew text editor program that makes use of HexInput and QUONG
The source code repository is not up yet, but a snapshot of the source is available (using the head revision 62).

I want to port it to Mercurial, but hg convert crashes on Windows XP, and hg convert on Ubuntu doesn't work since the python-svn bindings is outdated (requiring a complete recompile of subversion to update it, which is beyond me).

So it'll be in SVN format for now. However, I can't import my repo to sharesource, since there's no such feature yet, so you guys will have to wait.

Wednesday, April 2, 2008

Quong

Some more development is done. The new link is http://www.pinoyforum.net/v2forum/index.php?action=dlattach;topic=1796.0;attach=684

Now I'm thinking of hosting my project in http://www.sharesource.org. To my dismay, the site was Yahoo!ed, bought by Yahoo corp, now its got red letters all over its front page. ZOMG!!!! Shit man, I can't believe I've been April-fooled on that one. I'll use it since it supports a Mercurial back-end, although I'll host my code in other free Mercurial hosting sites too.

This means I'm going to learn Mercurial and use it over Subversion, which I'm currently using. Open source projects get to make more use of decentralized version control systems.

This also means I'm making my project open source. I'll use GPL v3.

Now if you didn't understand any of the bullshit I've been saying so far (it happens to me too sometimes), it simply means I'm just setting things up.

Tuesday, March 25, 2008

QUONG

I've started to make use of a unit test library UnitTest++. Its really nice, just after a day of adding unit tests and I've found bugs I wouldn't have otherwise. I recommend it to anyone making code in C++.

Monday, March 17, 2008

Wednesday, March 12, 2008

Quong Development

I'm working on the proper moving of text cursor  for the non-monospaced text. It's turning out to be more and more difficult the more I code it.

Thursday, March 6, 2008

More Quong


The only significant changes I've made to the Quong keyboard demo is that:
  • it displays a bitmap of the on-screen keyboard in the lower screen
  • it now displays non-monospaced text (not shown in image), but its incomplete (no word-wrap yet).

Tuesday, February 26, 2008

More Quong DS Development

I've made a small demo for the hex keyboard, the problem is I haven't gotten around to how to render the keyboard graphics yet. Should I use a large bitmap? That wouldn't make it reconfigurable. Should I use the hardware-accelerated sprites display? If only there were more up-to-date documentations and tutorials for libnds.

If anyone wants the .nds file, post a comment and I'll host it somewhere.