Friday, June 11, 2010
Death Zone Zero: Minor Update: Client Server Network
I got a rudimentary Client/Server network up and running with a chat system. Code based from the network tutorial given by M2H (http://www.M2H.nl).
Saturday, June 5, 2010
Death Zone Zero: Minor Update: Syntax Errors Galore
I'm currently transitioning my code from Unityscript (Javascript) to C#. C# has its own quirks but nothing unmanageable. I figured I need C# because C++ plugins only work in C# via Dllimport. It'll be a very long time before I can use C++ plugins though (needs Unity Pro), but its better to do the conversion to C# sooner than later.
C# certainly has a stricter syntax compared to Unityscript and allowed me to catch some bugs that otherwise slipped by me in Unityscript.
C# also has preprocessor directives(something Unityscript doesn't have), which I need to use. Unityscript also has preprocessor directives.
I find C#'s typecasting more readable than Unityscript's.
C# certainly has a stricter syntax compared to Unityscript and allowed me to catch some bugs that otherwise slipped by me in Unityscript.
C# also has preprocessor directives
I find C#'s typecasting more readable than Unityscript's.
Saturday, May 29, 2010
Death Zone Zero: Minor Update: Creating High-poly Version of the Rifleman
Thursday, May 27, 2010
Death Zone Zero: Minor Update: Creating High-poly Version of the Rifleman
Thursday, May 20, 2010
Death Zone Zero: Minor Update: Doc's Support Ability "Steroids"
The Doc now has his support ability, Steroids, which, I've said before, raises the attack damage of a friendly organic unit, but damages that unit as a side-effect. The effect lasts for 2 turns and you can stack it.

As usual, the work-in-progress, playable demo is available at http://anomalousunderdog.herobo.com/Unity/DZZPrototype.html
Weird thing is he can raise damage of a unit even though the guy uses a gun to attack. Then again, the Marine of Starcraft also uses a similar idea with their Stimpack ability, and they use guns too.
As usual, the work-in-progress, playable demo is available at http://anomalousunderdog.herobo.com/Unity/DZZPrototype.html
Weird thing is he can raise damage of a unit even though the guy uses a gun to attack. Then again, the Marine of Starcraft also uses a similar idea with their Stimpack ability, and they use guns too.
Wednesday, May 19, 2010
Victis: Female Character 1 Concept Sketches
Here I show an old piece of work I did for a different planned game, "Victis", a dark fantasy-themed RPG where guns and gunpowder technology are the norm for warfare instead of swords. My influences for the theme is from fantasy games with a somber mood like Quest For Glory 4, Castlevania, Disciples 2, and the like.
This character has no name yet, but she's some sort of gypsy traveler who wields dual pistols. Her unique ability is that she can see the potential future for a brief period of time.
Since she's of gypsy descent I searched the Internet for various Romanian names. I saw "Liliana" but that's similar to the name of a character in Dragon Age: Origins, then I saw "Tatiana", which the Internet tells me is "Feminine form of the Roman name Tatianus, a derivative of the Roman name TATIUS". What do you guys think?
This character has no name yet, but she's some sort of gypsy traveler who wields dual pistols. Her unique ability is that she can see the potential future for a brief period of time.
Since she's of gypsy descent I searched the Internet for various Romanian names. I saw "Liliana" but that's similar to the name of a character in Dragon Age: Origins, then I saw "Tatiana", which the Internet tells me is "Feminine form of the Roman name Tatianus, a derivative of the Roman name TATIUS". What do you guys think?
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