Well, so here it is.
Graywalkers: Purgatory
A post-apocalyptic strategy RPG in a dynamic world
Kickstarter Page: http://kck.st/1eJmrQs
And let me practice my sales pitch here:
The game plays similar to Fallout and Jagged Alliance, where you control squads of mercenaries travelling the world map in real time.
When a squad visits a town or any location, the view moves to a more close up view (i.e. like in the screenshot below), where you can move individual party members of that squad, interact with NPCs, or engage in turn-based combat.
Features
Christian-heavy, supernatural setting mixed with post-apocalypse Instead of dwarves and elves, this game has demons, angels, vampires, werewolves, and faeries (apart from humans of course). Ancient magic and human technology play a heavy role in the lore.
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Cities found in the map require constant food and resources or they will die off, and you can use that to your advantage the next time you invade an enemy city.
Factions The world has factions that war with each other, and it's up to you who to ally with. Do you side with the disreputable crime lords of Lost Vegas? Or the well-equipped but bigoted human supremacists?
All of them have their own agendas that they'll pursue, with or without your help.
Suikoden-style collecting of party members You need to gather 36 party members slowly as you play the game. There are about 50+ potential recruits so there's a lot to choose from.
Each party member has their own backstory, and personalities that affect combat (think Jagged Alliance). Some may be devoted to their faith, but prejudiced against half-breeds. One of them may be a crack shot, but has emotional baggage that would get you into trouble during a hostage situation.
No one's a complete goody-two-shoes or bad guy here, and it's up to you who to recruit.
More Screenshots
Gameplay Footage
If you have friends you think will like this, spread the word! Use the hashtag #KickstartGraywalkers and use our official short URL: http://kck.st/1eJmrQs when tweeting so we can find your tweets.
WARNING! Please take note that mass sending of tweets about the game to other Twitter users that aren't your followers is considered spamming and we could get suspended for that.
I'd also love to hear your feedback, good or bad. I'll forward them to the rest of the team. We can't improve if you don't tell us the wrong things we haven't noticed.
A few more related links:
Our Steam Greenlight Page
Our IndieDB Page
Our Facebook Page
Our Twitter Account
Our YouTube Channel
Thanks for your time!
So that's that.
As for how it's doing:
Which means it certainly could be better. I'm not the one running the show here--I'm not even the main authority with the development (I'm in as the lead engineer, doing the technical stuff only)--but I am sharing my thoughts with the rest of the team. And we got some back-and-forth going on. Certainly something to share afterwards.
Our lead has his own blog that he updates (supposedly) daily if you guys want to know more from his point of view: http://wyldekarde.kinja.com/
Sweet bonus: here's a screenshot of our Greenlight with l33t amount of YES votes:
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