Took me this long. His weapon's textured completely now, and I've made a looping run animation test of him.
Showing posts with label Vae Victis. Show all posts
Showing posts with label Vae Victis. Show all posts
Wednesday, February 11, 2009
gunner weapon and run animation
Took me this long. His weapon's textured completely now, and I've made a looping run animation test of him.
Monday, July 21, 2008
Gunner Rifle Weapon
Tuesday, June 17, 2008
wrist rot problem fixed
After a long time, I tried working on the gunner's wrist problem once more. I bothered downloading The Mancandy FAQ only to find out it didn't explain how the rigging in the wrist worked.
I tried searching in BlenderArtists and found a solution in a thread. It was this blend file in particular (made by doncuan) that gave me the idea. However, I did realize that I had modeled my character's mesh without giving forethought to wrist rotation. This other blend file (made by Vertex Pusher) demonstrates a much better forearm mesh designed to twist properly. I'll study it in detail when I make a new character.
I also modeled and rigged the gunner's weapon. Its not textured yet. After looking at it, I decided it looked too much like a fireman's hose, so I'm going to make a different model.
I tried searching in BlenderArtists and found a solution in a thread. It was this blend file in particular (made by doncuan) that gave me the idea. However, I did realize that I had modeled my character's mesh without giving forethought to wrist rotation. This other blend file (made by Vertex Pusher) demonstrates a much better forearm mesh designed to twist properly. I'll study it in detail when I make a new character.
I also modeled and rigged the gunner's weapon. Its not textured yet. After looking at it, I decided it looked too much like a fireman's hose, so I'm going to make a different model.
Subscribe to:
Posts (Atom)