I've made a small demo for the hex keyboard, the problem is I haven't gotten around to how to render the keyboard graphics yet. Should I use a large bitmap? That wouldn't make it reconfigurable. Should I use the hardware-accelerated sprites display? If only there were more up-to-date documentations and tutorials for libnds.
If anyone wants the .nds file, post a comment and I'll host it somewhere.
I would be interested in a hexInput editor for the DS
ReplyDelete... are you still working on it or is it a dead project now?
-Line Noise
OH f*ing hell!
now to send you this message i have to sigh up, log in and god know what other hoops i will have to jump through...
no wonder so often these comment fields are empty.