Tuesday, December 1, 2009

Back Again

Thought I'd get back to blogging after all this time. Long story short, I've been using Unity 3d now.


A side-scrolling action game. There was supposed to be more features but I never got to finish it. The white thing in the back is supposed to be a caravan that the player is guarding while it travels. Shown here is a test level with a few enemies.


A zombie game, but similar to Crimsonlands. There were supposed to be several modes of play but only "Survival Mode" and a prototype "Assault Mode" was implemented. There was supposed to be leaderboards too, but it would've required a MySQL database server hosting which I don't have.


A work-in-progress of a strategy game I made. Its actually a prototype I hope we could show to investors to get some funding to make it a full-fledged game. Though its doubtful because of the economic recession.

Wednesday, February 11, 2009

gunner weapon and run animation

Took me this long. His weapon's textured completely now, and I've made a looping run animation test of him.

Sunday, January 25, 2009

BLARGH in 2009

So I decided to haul my lazy ass and continue working on BLARGH Text Editor. I've successfully ported my code to the new devkitARM release 24, and libnds 1.3.1.

Just get the file save/load working, and its already a full-fledged text editor. And now that there's some official sample code on how to get libfat working, it'll be easier for me.

Next major features needed are some unfinished text editing features (cut, copy, paste, search), and multiple text files opened via tabs. But I want to concentrate on file save/load first.

Unicode support would require me to create all those characters from foreign languages. I'd be willing to make ones for accented english letters, but that's about it. I sure as hell won't be doing all those Chinese characters. Perhaps the Japanese Kana letters, since I'm learning them, but definitely not the Chinese Kanji.

Dictionary lookup will perhaps be the last on the list.