Saturday, June 5, 2010

Death Zone Zero: Minor Update: Syntax Errors Galore

I'm currently transitioning my code from Unityscript (Javascript) to C#. C# has its own quirks but nothing unmanageable. I figured I need C# because C++ plugins only work in C# via Dllimport. It'll be a very long time before I can use C++ plugins though (needs Unity Pro), but its better to do the conversion to C# sooner than later.

C# certainly has a stricter syntax compared to Unityscript and allowed me to catch some bugs that otherwise slipped by me in Unityscript.

C# also has preprocessor directives (something Unityscript doesn't have), which I need to use. Unityscript also has preprocessor directives.

I find C#'s typecasting more readable than Unityscript's.



  1. Agreed, C# is so much more flexible than Javascript. Plus it is the native language for Unity, so it will be much smoother. Good luck !


Made me post. 0/10.