Death Zone Zero: Minor Update: Syntax Errors Galore
C# certainly has a stricter syntax compared to Unityscript and allowed me to catch some bugs that otherwise slipped by me in Unityscript.
C# also has preprocessor directives (something Unityscript doesn't have), which I need to use. Unityscript also has preprocessor directives.
I find C#'s typecasting more readable than Unityscript's.