Friday, February 10, 2012

Attributes

Here is what I have been thinking about this whole time:

  • Arm Strength: Powerful arm movements. Affects melee damage, and climbing
  • Arm Dexterity: Quick, flexible arm movements. Like in martial arts. Contributes to actions like parry, flurry strikes, and acrobatic movements.
  • Arm Endurance: Maximum stamina for melee attacks.
  • Leg Strength: Powerful leg movements. Affects melee damage for kicks, faster travel time (i.e. speed)
  • Leg Dexterity: Quick, flexible leg movements. Contributes to actions like evading, dashing, tumbling, acrobatic melee, and proper footing in melee attacks
  • Leg Endurance: Maximum stamina for movement.
  • Hand Dexterity: Fine motor skills. Contributes to actions like skullduggery, playing of musical instruments, or using firearms.
A high leg strength but low leg endurance means the person can do a short burst of fast sprinting, but he will tire away quickly.

A runner with leg endurance means he may not move fast, but in the last 200 meters of a marathon, he's still going at the same pace, while the others are too exhausted. Essentially he's a distance runner.

Separating arm strength and leg strength was because I figured there are brute-like enemies who have overbuilt upper body muscles, but slender legs. Top-heavy, as they say.

Separating arm dexterity and leg dexterity is maybe too much though. Though I understand there could be martial art styles that concentrate on kicks only. I think I won't go that far though, so I'll combine them.
  • Arm Strength
  • Arm Endurance
  • Leg Strength
  • Leg Endurance
  • Dexterity: Quick, flexible movements of limbs. Like in martial arts. Contributes to actions like parry, flurry strikes, acrobatic movements, dashing, evading, and proper footing.
  • Hand Dexterity
Having separate endurances for arms and legs meant that I'd separate stamina for arms and legs. Meaning the legs can get tired but the arms don't yet.

I figured they could be combined as well, as when someone is exhausted, he wouldn't be able to use both arms and legs anyway, so it doesn't make sense to have separate stamina for arms and legs.

The stamina they use are shared, in a way, though consumption wouldn't have been proportional for both depending on the action done (movement would consume more leg stamina and only little arm stamina, attacks consume arm stamina and a fair amount of leg stamina, because proper footing when attacking can also be tiring).

It then made little sense to separate endurances for arms and legs. So combining them:
  • Arm Strength: Melee damage for punches and swings.
  • Leg Strength: Speed. Melee damage for kicks.
  • Endurance: Maximum stamina to expend when doing actions, like moving, attacking, etc.
  • Dexterity: Quick, flexible movements. Like in martial arts. Contributes to actions like parry, flurry strikes, acrobatic movements, dashing, evading, and proper footing.
  • Hand Dexterity: Fine motor skills.
I'd then rename Dexterity to Agility, then Hand Dexterity to simply Dexterity:
  • Arm Strength: Ability to exert powerful force using the arms. Melee damage for punches and swings.
  • Leg Strength: Ability to exert powerful force using the legs. Speed. Melee damage for kicks.
  • Endurance: Ability to sustain force for an extended period of time. Maximum stamina to expend when doing actions, like moving, attacking, etc.
  • Agility: Quick, flexible movements of limbs. Contributes to actions like parry, flurry strikes, rolling, tumbling, evading, and proper footing. Also contributes to melee damage. Reduces charge-up time for melee attacks.
  • Dexterity: Fine motor skills. Nimbleness of fingers.
I could change Arm Strength to simply Strength and Leg Strength to Speed, but I have characters that are slim, lithe, but have high kick damage, essentially high Leg Strength. It would not make sense that their attributes reflect a high strength score when they are slim and lithe.