Thursday, November 29, 2012

Battle Maiden Part 2

Day 2: Saturday

Fixed shoulder joint twisting.

Had to leave early because like mentioned, it suddenly turned out to be cleaning day.

It turns out Saturday was also when the meetup for the Game On! Philippines 2012, a game development competition for students. Me being one of the mentors for the participants, and that day was when the participants would meet with the organizers to show progress on their game, I attended the meeting to talk with the participants.

I'll talk about that some other time, but long story short, I wasn't able to do much progress on day 2.

Day 3: Sunday

Got things set up back at home. It's kinda hard to get back to the rhythm since the 48 hour hackathon didn't push through.

Suddenly I'm having crash problems with my Unity.

Every time I click "Apply" on changed prefab settings, there seems to be a 2 out of 3 chance that Unity will crash.

I guess it's because I'm using an old version, 3.5.5f2. So I tried finding 3.5.6, the latest one in the 3.x versions.

The official Unity site, for some reason, doesn't show the links to older versions of Unity. Since Unity 4 is out, this means there's no links to any 3.x versions.

I had to find it from the forums, and even the site had problems.

Dark forces are at play here.

When I finally got to it, the download is slow, as expected. Oh Asian Internet, you so crazy.

It would have been nice to just press Ctrl+S in the Unity editor and be assured that everything was saved in case a crash happens again.

Unfortunately, this isn't the case. When you change settings in prefabs, or GUI skins, or ScriptableObject files for example, Unity holds off saving the changes to the disk until you quit Unity. So I find myself closing and opening Unity after every significant change I make.

Meanwhile, I got the Locomotion system working a little more smoother and I got to test the player model in the game.

Times like these I wish we had motion capture studios. I heard you can use a Kinect as a low-cost makeshift motion capture device.

Day 4: Monday

Have I mentioned that I go to the office only when I feel like it? Yeah, so Monday will be devoted to finishing this, because I say so.

Day 5: Tuesday

Have I mentioned I rarely ever get any work done while at home? Yeah, so I slept all day long yesterday. But I was able to test attack animations today.

Also, seems like the version update for Unity got rid of the crashes.

Day 6: Wednesday

I did a few thumbnail sketches so I wouldn't forget what animations I wanted to do. I should've done this earlier.

Right now the game is sort of on-hold as Wednesday is usually the time I go to the office.

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