Saturday, May 29, 2010

Death Zone Zero: Minor Update: Creating High-poly Version of the Rifleman

So I decided to give up trying to use Sculptris. I guess I'm not good with 3d sculpting programs. I'm modeling the high poly version of the Rifleman in plain old Blender instead.

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Thursday, May 27, 2010

Death Zone Zero: Minor Update: Creating High-poly Version of the Rifleman

Curses! What monstrosity is this? I can't work this thing! This will take me a long time before I get used to it.

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Death Zone Zero: Minor Update: Rifleman 3d Model Test

I'm working on the graphics right now, after having coding in 5 different units for the game.

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Thursday, May 20, 2010

Death Zone Zero: Minor Update: Doc's Support Ability "Steroids"

The Doc now has his support ability, Steroids, which, I've said before, raises the attack damage of a friendly organic unit, but damages that unit as a side-effect. The effect lasts for 2 turns and you can stack it.

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As usual, the work-in-progress, playable demo is available at http://anomalousunderdog.herobo.com/Unity/DZZPrototype.html

Weird thing is he can raise damage of a unit even though the guy uses a gun to attack. Then again, the Marine of Starcraft also uses a similar idea with their Stimpack ability, and they use guns too.

Wednesday, May 19, 2010

Victis: Female Character 1 Concept Sketches

Here I show an old piece of work I did for a different planned game, "Victis", a dark fantasy-themed RPG where guns and gunpowder technology are the norm for warfare instead of swords. My influences for the theme is from fantasy games with a somber mood like Quest For Glory 4, Castlevania, Disciples 2, and the like.

This character has no name yet, but she's some sort of gypsy traveler who wields dual pistols. Her unique ability is that she can see the potential future for a brief period of time.

Since she's of gypsy descent I searched the Internet for various Romanian names. I saw "Liliana" but that's similar to the name of a character in Dragon Age: Origins, then I saw "Tatiana", which the Internet tells me is "Feminine form of the Roman name Tatianus, a derivative of the Roman name TATIUS". What do you guys think?

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Tuesday, May 18, 2010

Death Zone Zero: Update: New Unit "Doc"

The Doc is your post-apocalyptic healing unit. He can heal a large amount of health to one organic ally unit. The problem is he has no combat training so he can't attack.

Still to come: The Doc's support ability, Steroids, which enhances an organic ally unit's attack damage but damages that unit itself as a side-effect.

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Thursday, May 13, 2010

Death Zone Zero: Update: New Unit "Gunslinger"

The Gunslinger is like your standard ranged-attack unit, except that he really shines in indoor maps where there are lots of walls, because his shots ricochet off them. This also means you can attack units hiding behind cover, while being behind cover, provided you can find an angle that allows you to do so.

Again, I'm still using the placeholder 3d model, so they all look alike right now.

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As usual, the work-in-progress, playable demo is available at http://anomalousunderdog.herobo.com/Unity/DZZPrototype.html

I made some dummy walls in order to demonstrate the Gunslinger's ricochet ability.