I've been more busy with Unity 3d lately. Working on features that I'll be including in the Strategy Game Test that I made.
Here I made an implementation of fog-of-war for strategy games. It uses a mesh blanketing the terrain, whose vertex colors I set depending on if units are in range or not. Enemies appear and disappear depending on whether they're on fog or not.
Here I made code for launching projectiles like grenades.
I'm planning on letting players upload whatever picture they want and use them as unit insignias; logos visible on the unit 3d models themselves when battling.
I made a simple XML parser which I will use to load unit properties from XML files. I did this so unit properties can be edited without requiring Unity being run.